Autodesk Stingray 2016 1.2.526.0 (x64) Incl Keygen
Stingray 3D Game Engine is a proprietary real-time 3D game engine developed by SEGA AM3R. It is the first real-time 3D game engine developed by SEGA for the Dreamcast. The Stingray game engine is proprietary and licensed exclusively to SEGA AM3R. The Stingray engine is used by many SEGA AM3R studios to produce many 3D games, including Soul Calibur V (Genesis version), Shenmue II, Dreamcast's spiritual successor. It was announced in February 1998 that SEGA AM3R had purchased the rights to this engine from Silicon Knights. The Stingray engine was re-licensed to SEGA AM3R and was used in Soul Calibur V (Genesis version). It was ported to the Gamecube, PlayStation 2, PlayStation Portable, PlayStation 3, and Xbox 360. It was released on the Wii Virtual Console on December 13, 2006 in Japan. Soul Calibur IV has been reported to also use the Stingray engine. The development of this game engine was reported by Silicon Knights to have cost $20 million to create. For the Dreamcast, the engine started development in 1996. It was designed by a team of 7 people. The engine was created in Visual Studio 2000. The original release date was March 2000, but was then pushed back to February 2001. The Dreamcast version was designed to work with 512 MB RAM, even though the console itself had 4 MB RAM. It included a powerful rendering engine with acceleration of up to 16x speed. Some of the features included: A physics engine that can create realistic collisions for character and object; A physics engine that includes hundreds of interactive objects, including liquids, air, and even artificial muscles that stretch and shrink to mimic human muscles; A physics engine that includes realistic support for ice; Fire animation that uses custom deformation to create realistic flame shapes; In-engine animation that can be used to create natural fluidity and motion in the game; A VGA-quality 3D graphics engine that could animate around 50 characters at the same time and could generate over 250 000 polygons per second; An in-engine animation engine that allows over 100 animated shapes to be created simultaneously; A skeletal animation tool that lets animators create animations by drawing directly in the game. The Stingray engine also supported the Dreamcast's VMU expansion slot. Adobe 3D Studio Lightwave RX in included with the Stingray 3D Game Engine.